• Runtimes
  • spine runtime about spine-ts play animation end frame werid

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I have an animation about last frame switch mesh (e.g. from 01_mesh show -> 01_mesh hide & 02_mesh show)

In web player it's weird last frame...( mesh element be strange deformation)


I sent related files to contact@esotericsoftware.com
(Includes spine project / web html files)


And, I tested in unity runtime no this issue


spine version v3.8.95

Hi, thank you for submitting your project files to our email.
We don't provide updates for older versions of Spine, like 3.8.95.

Does this same error occur in the latest version of Spine, along with the latest version of our web player?

@[محذوف]

For some game engine, we only can use v3.8.95 cross-platform compatibility

So even runtime or player issue, you still don't provider fix bug?

We have literally hundreds of older releases. Going back and making fixes to them would use up a lot of our time that we want to use on new Spine features.

We do fix bugs after a release for a long time, but eventually we have to move on and focus on newer versions. 3.8.95 is almost 3 years old. We've made a lot of improvements since then and fixed many, many bugs.

What game engine are you using? I would rather that we spend time and effort updating the game engine to use our best code than to spend time putting bandaids on old releases. Updating a game engine to the latest Spine Runtimes is usually very easy.

@[محذوف]

We used phaser3(web) and unity to cross platform

but phaser3 only support spine v3.8.95

The Phaser maintainer told me he's working on 4.x support, especially since all our code is now nicely modular and available from NPM. That was a few months ago. I'll see what his progress is. Ideally, I'd like us to maintain the phaser intergration to get rid of such problems.

@Mario,

Yes, I see.

We decided to upgrade to spine v4.1