Hello. I'm trying to make a skin mod for game.
I need exact same 'Texture packer' setting with the developer's.
because I'll do
1) unpack texture
2) edit body parts in unpack folder
3) pack again, and change 2d Texture png file with orginal's. - mod applied.
The only thing I can change from the game is big png file (2048x2048 , packed with several body parts),
so my Texture packer should place each body part in same location with original's.
I have original .atlas file of the character, can I tell to my texture packer to do this with using .atlas file??