- تم التحرير
Apply prefab not sticking?
After I apply a prefab that has a Spine skeleton, i still get this when checking the apply prefab button.
Why is that? It's hard to know if i made any changes or not.
If i review what has changes, it looks like this:
Spine Preferences
- Prefabs
Fix Prefab Overr. MeshFilter.
spine-unity Runtime Documentation: Spine Preferences
Also see:
https://github.com/EsotericSoftware/spine-runtimes/issues/1273
Thanks. I didn't even realize there were Spine Preferences in Unity!
However, I'm not sure if I'm doing this the right way, I still have the problem, see this video:
https://youtu.be/d8iTtrtFh_E
What I'm selecting between these inspector changes is the root object that the spine skeleton is a child of.
It seems to ignore both "Use global" and "enabled". It was set to disabled before.
Hm, this seems strange indeed. Did you enable the global setting Prefabs Fix Prefab Overr. MeshFilter.
in the Spine Preferences as well? I'm just asking since it was not included in your video.
If so, which verison of the spine-unity runtime are you using (name of the unitypackage, also listed in Assets/Spine/version.txt
)?