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  • [Feature Request] Background checkbox for skeleton

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Like with the attachments, it would be handy to be able to set a whole skeleton as a "background" skeleton.

If the "background" is checked, it would not export the skeleton (to JSON or the other selected format...)

Benefits:

  • I would be able to add and use many different backgrounds images
  • I'd be able to keep them within .spine file (and not delete them before the export or the JSONS after the export)
  • I could set a different path to "images" folder so I would be able to keep the background images in the folders - I wouldn't have to delete all the "background" image source files from folders before I pack the textures (I use texturepacker for textures http://www.codeandweb.com/texturepacker )

I think that it wouldn't take that much time to implement this one.
Pleeeeeease?

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😃

Now as I'm working with animations, I would actually find useful to have this also for animations.

I have animations which I don't want to have in the JSON.
But I also don't want to delete them because I use them as a template / base animation from which I create new animations. And I would like to archive those within the spine file...

It could be a checkbox named "do not export" for each items in the tree.
If checked, item wouldn't be exported.

:beer: ?

Oh yeah, and last thing 😃 (hopefully?)
...locking the skeleton, so it wouldn't be selectable, would be great too :sun:

I agree. Skeleton lock and disable skeleton export would be super useful.

I also think there should be a warning when you export and don't have all the skeletons enabled for export. Just for a good measure of feedback and to avoid production mishaps (ie, passing old files to the programmer when you could've sworn you exported them recently). :p

Adam wrote

a checkbox named "do not export"

Yeah, this is something I would like too. Either to simplify a complex rig, or for making more sophisticated dummy/proxy objects that you only use for building the animation.

Yeyyyyyyyyyy :sun:

Nate wrote

I hate you guys.

😃

Thanks Nate!