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Update date Mesh deforms
Good day Spine Developers!
Can you tell the date when we see the mesh deform?
Thanks! We so wait this feature.
Мишка.
We will be releasing meshes today most likely, currently bug squashing. Then FFD within the next couple of weeks, can't give you an exact release date.
Yay! Go Nate and Shiu! /o/
Does meshes mean non-animatable deformations? Or is it just for the fillrate savings for now?
Meshes mean non-animatable deformations for now, we need FFD for that. So it's just fillrate savings for now.
have no update
We're not quite there yet. Wanted to add a little more polish. SOON!
It's going to be SO shiny.
Everything is now ready to release meshes. It's 4am though, so we'll do it tomorrow where we can be around to monitor stability and patch any issues. Meshes mean you can define a polygon and points and edges inside your images. You can also deform the meshes in setup mode, but you can't yet animate the deformations (which is what we consider the FFD goal). That will come soon after, it shouldn't be a whole lot of work. Laying the foundation with meshes, that was a whole lot of work! Export works for meshes of course. You can see the data there and get a head start on your custom runtime or wait for the official runtime support. spine-libgdx will be the only runtime supported for a little while, most likely until skinning is done. Skinning comes after FFD.
zzz
Awesome! nice work. Can't wait when it will be animated.
Woo! Meshes!
Not sure what Freeze does.
And thanks for allowing a more zoomed dopesheet. It's very useful.
Freeze saves the current rotation as 0.0 and scale as 1.0, 1.0
A video introduction to meshes would be most welcome.
I made my first mesh by adding and modyfying existing points and the picture inflated as a blowfish moving all vertices to four sides of the original bounding box. I made my second mesh using "set" and it was alright, but when I tried to move vertices (still in edit mesh mode) the results were ugly. Quite accidentally
when I already thought I'm through with meshes
I started to move vertices outside of edit mesh, in standard setup mode. And it's beautiful, but the trial and error process was rather hard. So please
make a video.
Did a blog post that should help:
http://esotericsoftware.com/spine/meshes/
A wish-granting genie IRL! Nice to have. Thanks!
I was really pleased to see this. Can't wait till we can key it too. Keep up the great work and thank you!