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Amazing work!! I’m surprised you are not working as an animator now. You can make and sell your training course if you make some videos to explain how to make those Fake 3D animations. In fact, I’d like to buy it! 😃

In my case, I didn’t know much about animation theory when I started working with Spine, but I learned it through my work. Therefore, I think it's better for you to jump into the industry as soon as possible. I wish you all the best!

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14 أيام لاحقا

Thank you Nate. I will do just that. 🙂
Thank you again Misaki. I will take your offer and make some video and project material for my next experimentation. I have more time for experimentation now that I finished my contest entry.

Here is my FF14 Endwalker contest entry on DeviantArt. Animated in (and only) Spine, of course. :nerd:

Video format: https://www.deviantart.com/silverstraw/art/FF14-Endwalker-Entry-video-901630764


More experiments

Phase 1: Rig.

Phase 2: Move Rig.

Phase 3: Apply Texture.

Phase 4: Ghosting. Just for coolness.

Thank you for sharing your animations again! It's really interesting and fun to watch your magical fake 3D animations :heart:
This method could be used to create an animation of a music box with spinning dolls.

8 أيام لاحقا

Very cool! Thanks for taking the time to show your setup!

Also, I can't resist but state that your ghosting GIF would be the most glorious screensaver of all time! :nerd:

Sorry for the late response. I have been busy programming a web solution with my off-work time.

Thank you, Misaki, for returning and replying. It keeps my morale up. 🙂
You can definitely create a spinning doll music box using this method, but I was aiming for a more ambitious goal. One day I am going to rig a full faux 3D model in Spine with body movements. The experimental rig was actually bending simple legs. I call it a half-success.

Thanks, Harald, for chiming in. I think my setup has ways to go but this experimental setup is progressing to my goal. I am using ghosting GIF as my DeviantArt avatar. 8)

3 أشهر لاحقا

magic!!!

8 أشهر لاحقا

Oh my gosh, the animation combined the fake 3D rotation and bending is really interesting 😃

24 أيام لاحقا

I am planning out on how to rig a full body humanoid character for future testing. The trouble areas are going to be the pelvic region, shoulder region, neck-head region.


Working in progress:
https://wixmp-ed30a86b8c4ca887773594c2.wixmp.com/v/mp4/1e351697-997f-420a-b339-55dc604511c0/dflc69s-dd8f33e8-5c8c-4b27-89ac-396730208f88.1080p.6857604ca27e44b88f5138d0709b4ce1.mp4

How Working In 2.9D Feels Like in Spine:
https://wixmp-ed30a86b8c4ca887773594c2.wixmp.com/v/mp4/1e351697-997f-420a-b339-55dc604511c0/dflc6u5-49f09ff4-3b9c-41a1-8e4c-8e005f8d1f81.1080p.871677e12f6945cb853c167a4119baf7.mp4

Those videos are AMAZING!!! You have successfully developed Spine 3D :magic:

عام واحد لاحقا

Started on this Wavefront OBJ to Spine JSON script. Preliminary testing concept.

    Misaki Hello Misaki. Math magic.
    coding magic

    The OBJ importer is super cool! Very clever! 🙌

    7 أيام لاحقا

    Combining faces and texture coordinate generating and correcting require more wizardry than I want to pursue.

    It's neat but yeah I can imagine it's pretty tricky to get the UVs just right, especially for arbitrary geometry.

    2 أشهر لاحقا

    我很荣幸发现这个帖子!!!

    3 أشهر لاحقا

    I updated the the converter from Sketchup Obj into Spine JSON to allow each mesh attachment to have multiple triangles. The converted mesh texture coordinates isn't perfect and requires fine tuning. I don't think I can improve on that. If Spine can accept the imported, mangled mesh, I think it's good enough.

    شهر واحد لاحقا

    looking great

    2 أشهر لاحقا

    I finally got the motivations to do this bone test.