Hey guys, not 100% sure this is a bug but it might be.
We have a couple animations that have a deform-key for an attachment that is part of a Skin. The deform key doesn't show up in the Dopesheet when that Skin is "pinned" in the Skins panel.
The deform key will ONLY show up in the Dopesheet if that Skin is the skin that is selected in the Tree panel. This means we often will be modifying an animation (lengthening it or shortening it, etc) and we aren't affecting the deform-key because it isn't showing up.
Is that normal, or a bug? If it's a bug and you need me to provide more info on it, just let me know. Thanks!