Hi there,
I create a new CCSkeletonAnimation but when I release it, its memory is not freed.
I manually remove the texture it is using and that frees up the memory the texture is taking but still around 1Mb of memory is retained. At that point if I create the same CCSkeletonAnimation again then it just uses up the texture memory. This 1Mb is not allocated again.
I downloaded the latest spine-runtime and I want to free this memory my CCSkeletonAnimation is taking up. I also ran the example project provided with spine. But its the same case in that as well.
Can I get some help here?
Thanks,