Hi,
Today I was trying to understand why some freshly reexported spine assets in my unity project started to have alliasing.
After researching, I found out it was coming from the imported spine texture.
After thinking it came from the latest Spine version, I realized that I changed one parameter recently on my texture packing.
Instead of asking to create two textures, one with scale 1, and one with scale 0.8, I asked Spine to only create a 0.8.
I thought I would spar some processor time and disk space.
But it seems that by doing so, when exporting the texture only at 0.8, spine is having issues.
However when I check the 0.8 texture when simultaneously exported with a scale 1 texture, it looks fine.
Repro :
- Open a spine project (v4.40)
- Export the texture with the following settings.
- Change the pack settings to only export at scale 0.8 (here come the aliasing)
- Compare the previous 0.8 export with the new 0.8 export
Here is a comparison of the two 0.8 texture (Right Repro step 2, left Repro step 3)