Hello!
I can't figure out why bones scale works differently in Setup and Animation modes. In my project main bone is controlled by IK target bone, other bone and slots are parented by that main bone. There are two paths and many bones that have path constraint.
The question is why when I'm moving target IK bone in Setup mobe, all paths and bone chains constrained by them are scaling correctly (just as I expext) and in Animation mode bones on one of the paths scaling differently? I already tried rearranging constraints and it didn't help. Am I missing something?
Setup mode:
Animation mode: