I'm working on a project that used the Spine 3.8 runtime, and was working fine. I just tried upgrading to the Spine 4 runtime, and I've seemingly got it working, but after exporting a rig in Spine 4 format to test with, it loads almost correctly, but the texture is slightly offset vertically
the top edge of every slice is cut off, and adjacent things in the atlas are peeking in at the bottom of each slice.
I can't find anything unusual about my texture packing settings, other than the fact that we're packing very large textures
has anyone seen anything like this happen? Can anyone think of something that would cause it?