I have atlases with body parts of the characters. To work in Spine-Unity, I need to create a material that I will later add to SpineAtlas. I created a material and when I add character textures to it, the material appears as stripes of trench artifacts. Some errors in the console also pop up. The question is how to get rid of these artifacts and what is the reason for their appearance?
Material Bug
- تم التحرير
Sounds like a common transparency issue when isn't setup correctly. Check this guide: Premultiplied Alpha Guide - and post back your results.
Gotikus wroteTo work in Spine-Unity, I need to create a material that I will later add to SpineAtlas.
Creating a Material will be performed by the spine-unity runtime automatically, if this is not the case then something is wrong with your export setup. Please see the documentation pages here:
spine-unity Runtime Documentation: Exporting Spine Assets for Unity
spine-unity Runtime Documentation: Importing Spine Assets into Unity