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A technique or runtime for Squash and Stretch?
I need to set up an appropriate squash and stretch for games with interaction, such as an Object pressing against the Wall (bone). The IK Stretch and Compress cannot squash the bone (as in Scale the X-axis) and I cannot figure out a Transform Constraint method that can solve my problem.
Can you provide visual examples of the effect you intend to achieve and your curent bone setup?
Well, it's just as simple as a rubber ball squashing against a wall or being stretched by two hands on opposite sides. Like I mentioned, the IK function doesn't provide that proper effect, and I do not know what method to use that works for interactive games.
This example solely is relying on IK, but does not Scale the circle as I would expect. My goal here, obviously, is to set up control points to automatically Scale the images.