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Ragdoll2D and skeleton scaling
I've noticed that Ragdoll2D will add an offset to all my skeleton pieces if the skeleton has been scaled, resulting in limbs looking like they're floating all over the place. The boxColliders still look normal, but the graphics are offset. Is this known behavior, and is there a workaround?
Sorry for the late reply and sorry for the troubles!
How did you apply the scale to your skeleton? Did you scale the Transform, or set it via SkeletonAnimation.Skeleton.ScaleX
?
Thanks for the reply, Harald. The parent object transform of the skeleton has been scaled. Could that be causing it?
Thanks for the info. We were able to reproduce the problem.
A bugfix has just been released, you can download an updated 3.8 unitypackage here as usual:
Spine Unity Download: Download
Thanks for reporting!
Issue ticket URL for later reference:
https://github.com/EsotericSoftware/spine-runtimes/issues/1831