• Unity
  • Export animation as Animation Curve or unity Animation clip

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Working with the designer, sometimes animations created in Spine being provided by the designers.
To be honest implementing Spine animations into Unity UI is too complicated process taking a lot of time and don't provided the control I needed.

Is there any option to export the spine animation as a Unity Animation clip? Or at least, export the Animation Curve for all the axises (show it as a graph for each Axis movement/scale/rotation) from 0sec to animation end? This would make things much easier

Romahaaa wrote

To be honest implementing Spine animations into Unity UI is too complicated process taking a lot of time and don't provided the control I needed.

Would you mind telling us what you are specifically missing or finding complicated to work with SkeletonGraphic? We always strive to improve things where possible.

Regarding alternatives to SkeletonGraphic:
Apart from the main three components, spine-unity offers skeleton baking functionality to bake a Skeleton down to a less flexible Prefab with a fixed hierarchy of Transforms with MeshRenderers and compatible animation clips.
spine-unity Runtime Documentation: Skeleton Baking
If you need CanvasRenderer components instead of MeshRenderers, you should be able to modify the source code accordingly.