Hiya, I've been using the latest URP Spine Shaders, but there's a black banding problem whenever the Spine object is right on the edge between two shadow cascades:
A pretty serious artifact issue!! This problem is present in Unity 2019.3 and 2020.1.
I thought about sending a project but didn't because it's very easy to reproduce:
• Create Unity URP project with Spine.
I wonder if it may be because of a Unity shader change earlier in the year because this thread on the Unity forums seems to detail a similar issue with a custom Terrain Shader. Lots of frustrated graphics programmers in that thread...
Thanks!