Hi Mario,
ok no problem, I understand that polygon triangulation is not trivial, and mine is not an urgent request
in FarseerPhysics there is Triangulation class FarseerPhysics.Common.Decomposition that use great algorithm like
Earclip
Bayazit
Flipcode
Seidel
SeidelTrapezoids
Delauny
and Delaunay seem to be the best
Hey Mario, but inside csharp runtime you just have a class Triangulator :think:
OK I have implemented in my code the Triangulation Algorithm finded inside Farseer, then I solved :-)