I have a Skeleton in a Scene with an idle animation and a standard skin and everything works fines. When multiple copies of the same skeleton (with different skins) are present in the scene and I move the camera or animate the skeletons, the pieces of the skin start to flicker
I've noticed that the skeletons have multiple materials (11, across 4 different altases) and we believe this causes the issue but we have not made progress so far
Is it a known problem? What can we do?