• Unity
  • Setting Bone Positions During Runtime

  • تم التحرير
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Hello,
I'm making a game in which you can build your own monster.
The sprites are presented to the player and the player chooses where to put the arms, legs, etc.
How can I set the bones positions (say, if an arm has 3 or 4 bones in it) in unity during runtime so the animations made in Spine will work?
Thank you so much, Ori.

The spine-unity runtime provides a SkeletonUtilityBone component to override bone position while configurable to e.g. keeping rotation intact. Please see the documentation sections on how to setup and use.