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Normal maps not respecting rotating bones
I'm running into an issue where the normal maps for my animations do not respect spine rotations.
If I rotate a bone, the image rotates as expected but the normal map seems to stay fixed underneath it, causing the shadowed side of the object to rotate as the image rotates. This looks super wrong and makes normal maps incompatible with anything i am rotating.
Is there something I should be doing to mitigate this? Is this desired behaviour from spine?
A short gif showing the issue can be found at the link below:
https://i.imgur.com/yC0btAn.mp4
[EDIT: it occurs to me that the issue might be because the normal map IS rotating and perhaps it shouldn't be]
Animating skeletons with normalmaps requires tangents to be generated.
Please be sure to enable Solve Tangents
in your SkeletonRenderer
Inspector, under the Advanced
section:
spine-unity Runtime Documentation: Setting Advanced Parameters