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Texture Packer - include unused images in a directory
Hi,
I noticed that when you use the "Texture Packer..." option in the menu to pack a directory, it includes all the images in a folder. When I export my skeleton and check the "create atlas" box, it creates one with only the images that are used by the skeleton, even though there are other images in the "images" smart folder path. The settings page looks the same for each method, but the outcome is different.
I think it would make sense to add a checkbox that lets us choose whether to include other images found in the sprites folder during export.