Thanks!
I just tried the 3.8-beta branch but I'm having issues loading spines, no errors, but they're just invisible. Has the loading/initialisation changed from 3.7?
I just looked and it seems like the count
property of drawRange
for the MeshBatcher
is 0 for the 3.8-beta version, whereas its 219 for the 3.7 version
EDIT: Sorry, just learned that 3.8 of the runtimes also means that I have to update the spines to 3.8. Will test again shortly
EDIT2: Working fine now in 3.8-beta 🙂 thanks!