Urgent! ! ! :angry: :angry: :angry: Spine3.8beta caused permanent damage to the export project, causing all projects to be scrapped and not imported into Unity, causing all animations to be returned to the lower version for re-production.
😢 😢 😢 😢 😢 😢 😢 😢 😢 😢 😢 :angry: :angry: :angry: :angry: :angry: :angry: :angry:
Error when importing!!!
Error when importing!!!
I need to respond immediately PLS!!!
:wounded: :wounded:
Every Spine3.8 project import will have such a problem
This is the source file exported from 3.8beta, and it will explode when you import into Unity!
BUG!BUG!BUG!.7z
InvalidCastException: Specified cast is not valid.
Spine.Unity.Editor.SpineEditorUtilities+AssetUtility.GetRequiredAtlasRegions (System.String skeletonDataPath) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:639)
Spine.Unity.Editor.SpineEditorUtilities+AssetUtility.ImportSpineContent (System.String[] imported, System.Boolean reimport) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:810)
Spine.Unity.Editor.SpineEditorUtilities+AssetUtility.HandleOnPostprocessAllAssets (System.String[] imported) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:602)
Spine.Unity.Editor.SpineEditorUtilities.OnPostprocessAllAssets (System.String[] imported, System.String[] deleted, System.String[] moved, System.String[] movedFromAssetPaths) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:188)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
I have solved the problem, my runtime version is problematic, but I have to re-direct all previous animations. . . . .