Hi!
I'm using the LibGDX runtime for mobile development. We have a lot of clothing options for our main character and most of my users have pretty poor hardware (it's currently 5x1024x1024 atlases just for the main character). Is there any easy way to load textures on demand? I have tried looking at the AttachmentLoader and found another thread for Unity, but I can't seem to access changing an Attachment's textureRegion?
I have exported my project using spine export and de-selected all images I want to load manually during runtime so I assume all data required to create an attachment is intact.
I'm using runtime version: 3.6.53.1
Any help would be greatly appreciated!
/Frojo Apps