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Quick question on transform constraints: is it possible to have the constraint work without having all the bones move towards it to begin with?

The situation: I've got 4 control points for a character's hair and would like to have one easy way to pull them up/down during animations. Problem is, once I start to set the Translate mix percentage all the bones are pulled towards the location of the control bone.

I've tried playing around with the offset to put things back in their starting position but this seems sorta messy since I can't get it perfectly back where it it should be and I ended up just guessing. Maybe there's a better way to be using offsets that I'm not getting?

Thanks,
Brett

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  • تم التحرير

Hi Brett, the solution is to set a transform constraint for each hair, and before setting the influence, press match to set their current position as the desired one. Transform Constraints - Spine User Guide: Match

18 أيام لاحقا

Ah! That definitely works! bummer that there's no way to do that with one single constraint but this way definitely accomplishes the task.

Thanks a ton!