Hi, sorry, I had already sent the file, but the app is already in its barebones since it's a prototype, it doesn't have much.
What I did note was that if I played the project a first time it runs fine, but it starts to slow down some time after that, the stutter is notable even when reproducing a spine animation in the viewport editor of an actor blueprint, so I guess it's something related to memory.
Ok, another thing I noted.
I use the same Spine asset for two different pawns, I realize now that having just one pawn on the level doesn't affect performance at all.
Is it possible that it's because of two actors using a shared Spine asset?