معرض Spine

يُستخدم Spine في جميع أنحاء العالم، بدءًا من الناشرين الذين تبلغ قيمتهم مليارات الدولارات وصولًا إلى استوديوهات الألعاب الصغيرة والمطورين المستقلين. أدناه يمكنك استكشاف بعض الطرق التي يُستخدم فيها Spine في ألعاب الأجهزة المحمولة والحواسيب، ورواية القصص التفاعلية، وصناعة الأفلام، والرسوم المتحركة، والقصص المصورة، والمؤثرات الخاصة، وغير ذلك.

To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
Spine was the backbone of our art and animation pipeline on Return To Monkey Island. All the animators and artists loved using it, as it really allowed us to focus on our craft, and work fast enough that we could throw in extra ideas and polish. I just don’t think it would have been possible to make Return To Monkey Island, with it’s huge cast of animated characters, locations, and cut-scenes, using any other 2D software!Rex Crowle, Art Director for Return to Monkey Island
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios

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