Nate

The second video of our Animating with Spine tutorial series is here! We'll teach you the 12 basic animation principles and how to apply those concepts in Spine. Follow along and use the provided Spine project to hone your skills by animating four different balls through an obstacle course.

As we dive deeper into animating in future videos, everything else will be built on top of these basic principles.



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Nate

Nate
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foriero

Very nice. Thank you guys.
Founder & CEO Foriero s.r.o.
https://studio.foriero.com
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foriero
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tocevenzro

Omg!

'Round and round machine example' in this video is really great.
This is the most impressive animation I've seen recently.
Thank you Team Spine for providing great works!!

I will try the last example.

Anyway, Could I have an example provided, Nate?
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tocevenzro
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Nate

tocevenzro, looking forward to seeing your animation of the 4 different balls! The obstacle course project is here:
http://esotericsoftware.com/files/projects/12-principles-exercise.zip

C'mon everyone, animate the balls and show us what you got!
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Nate

Nate
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tocevenzro

Nate wrote:tocevenzro, looking forward to seeing your animation of the 4 different balls! The obstacle course project is here:
http://esotericsoftware.com/files/projects/12-principles-exercise.zip

C'mon everyone, animate the balls and show us what you got!
Thanks buddy!!
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tocevenzro
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Tutu

Hi Nate,

Thanks for posting the video! I really enjoy it. I have one question for one of the animation you showed in the video. During the Anticipation rule, the bunny character did a 90 degree turn and throw motion. Do you mind to share how did you guys make him turn 90 degree? It looks really smooth and nice! Did you animate the vertex or there are multiple sprites for different head angles?

Thanks,

Anais
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Sinisa

Hi Anais!
I animated that character, and it's actually a caricature of my French Bulldog :)
So for that type of animation, you have to have 8 direction character setup, so you can switch the orientation of the character or a part of it as needed. We have awesome tutorials from our Erika on how to set it up https://www.youtube.com/watch?v=5uzrYwH2LpQ&t=351s
Also, I used the new Graph to polish the curves to get really smooth animation with nice timing and spacing. A good trick is to change the image attachments during the movement, so you don't really notice the change.
Stay tuned for the new videos! The new one is coming out soon, explaining timing and spacing in depth. When we pass all the important basic concepts, we will jump into more specific stuff, like walks, runs, attacks head turns, etc.
I'm glad that you liked the video!
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Sinisa

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Tutu

Hi Sinisa,

Thanks for sharing the videos and tips! These are great! Btw, It's a very cute character :)

Cheers,

Anais
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