I am updating my project from 3.6 to 3.8, so i need reexport all my spine projects. Some of them just work fine, but a few of them have the same error in exporting texture atlas. Only one image will be exported. All the rest will be just ignored. Skeleton itself looks good in unity. So it seems so be only image packing problem.
spine:
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unity project (note skeleton atlas has only one entry):
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unity scene:
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If i try to Texture packer (ctrl + P) it works just fine. So it only happens in export (ctrl + E).
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Is at a bug or i just broke some export setting? Here are my export setting:
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The only difference to another files, that work i see is that all images in theese files are defined in one big image, and then used as part by mesh:
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But at least it has worked in 3.6.