Hi Pharan,
Sorry I missed this reply.
I just updated to 3.7 beta and I ran into a couple errors.
#1) SkeletonAnimator doesn't exist. I found that SkeletonAnimation is ok, so I renamed those. (I was using this to change materials using the SkeletonAnimator (3.6), but not sure if SkeletonAnimation works this way because I can't run the build due to #2
#2) Unity is giving me an error with the Animationtools.cs (Attached image)
Any help would be appreciated!
UPDATE
Unity 2018.2.13f1
I removed the entire SPINE folder and tried installing.
I'm noticing that I can't install Spine\Editor\spine-unity. Unity won't let me check it "ON".
I now have these errors
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.SkeletonUtility.OnDisable () (at Assets/Spine/spine-unity/SkeletonUtility/SkeletonUtility.cs:170)
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.SkeletonUtility.OnEnable () (at Assets/Spine/spine-unity/SkeletonUtility/SkeletonUtility.cs:153)
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.Editor.SkeletonUtilityInspector.OnEnable () (at Assets/Spine/spine-unity/SkeletonUtility/Editor/SkeletonUtilityInspector.cs:61)
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.SkeletonUtility.CollectBones () (at Assets/Spine/spine-unity/SkeletonUtility/SkeletonUtility.cs:211)
Spine.Unity.SkeletonUtility.Start () (at Assets/Spine/spine-unity/SkeletonUtility/SkeletonUtility.cs:166)
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.SkeletonUtility.Update () (at Assets/Spine/spine-unity/SkeletonUtility/SkeletonUtility.cs:124)