I was wondering if there was a way to scale frames for faster timing in the timeline, but retain the number of frames in the animation. For example, if I scale this down...
I eventually get situations like this where frames that were right next to each other merge
This makes it really difficult when I'm trying to adjust timing and have a bunch of attachment switches in my animation. Is there a way to prevent frames from merging with each other when scaling? If not, has anyone found a good workflow for dealing with this that (hopefully) isn't going through all the bones one by one and scaling them down?
Thanks!
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CydominRoll
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1 year ago
- CydominRoll
- Posts: 2
Erika
Hello, sure there is! just hold shift while resizing to prevent keyframes from snapping ot frames:
Dopesheet - Spine User Guide: Timeline position

Dopesheet - Spine User Guide: Timeline position

1 year ago
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Erika - Posts: 3065
CydominRoll
Oh, that's a neat trick! Is there a way to scale without merging but also keep the frames snapped? So for instance, if I have these five frames like this
is there a way to make it so the farthest I can scale down looks like this:
If not, that shift trick will definitely help! I will just have to go through and snap the keys back to the numbered frames because I don't think my boss would like it if I turned in a file with frames in between frame numbers like that.
Thanks!
example1.JPG
is there a way to make it so the farthest I can scale down looks like this:
example2.JPG
If not, that shift trick will definitely help! I will just have to go through and snap the keys back to the numbered frames because I don't think my boss would like it if I turned in a file with frames in between frame numbers like that.

Thanks!
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1 year ago
- CydominRoll
- Posts: 2
Erika
There is no way besides manually moving them back in place to snap.
1 year ago
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Erika - Posts: 3065
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