Nate

Blog post is here:
http://esotericsoftware.com/blog/skinning-update

Sneak peak:


Sorry I haven't been able to post on the forums much, I'm currently 1 week behind. I'm focusing on skinning to get it done faster, after which I'll catch up on all the posts and go back to being much more active.
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Nate

Nate
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Pharan

I'm excited for all the bendy spears I could make with Skinning.
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Pharan
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cdannoville

Awsome! I'm excited too to tried with a cloth ;)
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cdannoville
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Nate

Here is the spear mesh from above (untextured) running with spine-libgdx. The part that sticks up midway shows the mesh being deformed via FFD and the skinning weights are still applied.

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Nate

Nate
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Aman

YES !! We waiting for so long to the unity runtime to FFD and Skinning !!!
God job Nate , and good luck for the finish !
Aman
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Nate

Everything with skinning is done except import project and import data. We hope to release 1.8.19 with skinning tomorrow. :rock:
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Nate

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Pharan

Bring on the spears!
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Pharan
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Søren

Nate wrote:Everything with skinning is done except import project and import data. We hope to release 1.8.19 with skinning tomorrow. :rock:
And Auto Weights and Smooth! ;)
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Søren

Shiu
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Pharan

What are these things you speak of, Shiu?
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Pharan
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Nate

Those are features that didn't make it in the first release of skinning. We need to prepare for the Berlin workshop and don't want to postpone releasing skinning. Auto weights automatically assigns weights based on where the bones are. Smoothing averages weights so you get a smoother transition without having to manually adjust each vertex weight.

Starting the 1.8.19 build with skinning right now!

---

Now available. :happy: :happy: :happy:
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Nate

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Pharan

Just tried it on Speedy. Exciting! Works great!
I can definitely see the benefits of smoothing and auto-weights to start off the setup.
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Pharan
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edrache

Thank you, thank you! :)

edit: Can I export animation to any format?
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edrache
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jeffreynuez

I love the skinning implementation but there seems to be a problem with keying the mesh when i animate a character. The image doesn't want to connect to the joint once there keyed.
jeffreynuez
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Nate

edrache, not sure what you mean by any format?

jeffreynuez, you'll have to be more specific about the problem. Maybe 1.8.23 helps.
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Nate

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jeffreynuez

The problem is still occurring but now I understand it a bit more. Whats going on is if your in animate mode, turn on ghosting and key a joint with a mesh attached to it or even the mesh its self from one position to another position a few frames after it the image seems to stay with the ghost instead of following the mesh. The reason i say that the image is left behind is because if you scroll over where the mesh is supposed to be the outline of the mesh shows up but the image is left behind. This doesn't happen in 1.8.18 only later versions. Thanks for replying I hope that this issue can be resolved soon.


It occurs when the fame step is over 1.


I found a way to go around it by switching to images instead of solids in the ghosting menu.
jeffreynuez
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edrache

Nate wrote:edrache, not sure what you mean by any format?
It is better now but not perfect :) In previous version version, when I exported animation for example to gif I got gif without any deformations (the same with mov or avi). Now I got animation but it is clipped to attachment without deformation.


Of course I can add background so it's not big problem :)
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edrache
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Nate

Fixed ghosting and export bounds in 1.8.25. :)
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Nate

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jeffreynuez

awesome, thanks Nate.
jeffreynuez
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Cybertoaster

Cheers guys! Super excited to dive into this. Is there an easy way to get a gradual shift so as to make a collection of several bones move a texture in a tentacle-like motion? I know I can use smooth but it just sort of buffs out until nothing else happens. Is there a technique for this? A rule of thumb? I can't find anything on it and could use some tips!

Thanks, and keep making this kickass tool even more epic!
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Søren

You can check this video https://www.youtube.com/watch?v=Kx9uJhlTUGA
Sorry for the lack of sound I made it while being sick and having no voice. A new video will come up as soon as a couple of features are more polished.
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Søren

Shiu
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